![]() Keep to the level progression and you should be fine. Remember that your multi-class character may be more versatile than single-classed characters, but they also lose access to some of the more advanced powers and skills that regular characters can use. If you find that you do want to create a multi-class character, do yourself a favour and plan out the level progression before hand to make sure that you don't get any experience penalties. The trade off is that the fighter has removed himself from melee, making his party very vulnerable in a bad situation. What is the general role each character? What should they do in a given situation? In the above example, imagine the fighter deciding to case a Burning Hands spell at a goblin. On top of lowering the potential power of characters, multi-classing makes it very hard to organize your party. If he ever chooses to not continue as a wizard, he will always have that wasted level haunting him. On top of that, his fighting capacities are lower and he can¿t tank as efficiently as he used to. When he first gets the spells, he is already not that effective when using them. For example, a level four fighter wishes to cast spells, so he takes a level of wizard. The problem is that if you have a lot of levels in one class, and only a few in another, some of your skills will be quite useless, especially at higher levels. Now it is true that the top level is thirty and not twenty, so it is possible to get two classes really high. The only really thing you¿ll accomplish by doing it is gimping your character at the later levels. The truth is that there is no real benefit to multi-classing in this game. The manual explain the experience penalty system very well, so refer to it there. ![]() Remember that there is a penalty for having too many classes, especially if you are levelling them at different speeds. Since there are no prestige classes in the game, I suggest to never multi-class a character, unless you are after specific bonuses (such as all the free feats that a fighter gets) for getting the levels of another class. Before going into the individual character classes, I want to lay down my notes on multi-classing in the game.
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